TS TET · Flashcards

TS TET flashcards

142 cards from 12 fact-checked topic notes · English

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Stages of Child Development — Child Development and Pedagogy · 12 cards
Growth is quantitative; development is qualitative.
Growth refers to measurable physical changes (height, weight), while development includes functional maturation (thinking, reasoning, social skills).
Development is continuous but not uniform.
It proceeds from birth to maturity without breaks, but the rate varies across individuals and across different domains within the same child.
Development follows a predictable sequence.
All children pass through the same stages in the same order (e.g., sitting before standing, babbling before speaking), though the timing differs.
Development proceeds from general to specific.
A child first makes random arm movements, then learns to grasp, then to pick up small objects with fingers.
Development moves cephalocaudal (head to toe) and proximodistal (centre to periphery).
Head control develops before leg control; trunk control before finger control.
Heredity sets the potential; environment determines how much is realised.
Genes provide the blueprint, but nutrition, stimulation, and social interactions shape actual outcomes.
Each developmental stage has characteristic features.
Infancy focuses on sensory-motor skills, early childhood on language and play, middle childhood on concrete reasoning, and adolescence on identity and abstract thought.
Individual differences are the norm.
No two children develop at exactly the same rate even under identical conditions.
Growth
Cellular increase; measured in cm, kg; stops after maturity
Development
Functional progress; qualitative; lifelong process
Cephalocaudal principle
Development from head → lower body
Proximodistal principle
Development from body centre → extremities
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How Children Think and Learn — Child Development and Pedagogy · 12 cards
Children as active learners
Children do not passively absorb information; they actively explore, question, experiment and construct their own understanding of the world.
Role of prior knowledge
New learning always builds on what the child already knows. Teachers must connect new concepts to existing mental frameworks (schemas) for meaningful learning.
Learning through experience
Direct, hands-on experiences are more powerful than abstract instruction. Children learn best by doing—manipulating objects, conducting experiments, engaging in play.
Social construction of knowledge
Much of what children learn happens through interaction with peers, teachers and family. Dialogue, collaboration and discussion deepen understanding.
Errors as learning opportunities
Mistakes are not failures but windows into children's thinking. Analysing errors helps teachers understand misconceptions and guide correction.
Individual pace and style
Every child thinks and learns differently. Some are visual learners, some auditory, some kinaesthetic. Effective teaching accommodates this diversity.
Intrinsic motivation matters
Children learn better when driven by curiosity and interest rather than external rewards or fear of punishment.
Scaffolding and guidance
While children construct knowledge, they need appropriate support. The teacher's role shifts from lecturer to facilitator who provides timely hints, questions and resources.
Constructivism
Knowledge is constructed, not transmitted; learner is central
Schema
Mental framework that organises and interprets information
Assimilation
Fitting new information into existing schemas
Accommodation
Modifying schemas when new information does not fit
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Measurement of Intelligence — Child Development and Pedagogy · 12 cards
Intelligence Quotient (IQ)
is a numerical score representing an individual's cognitive ability relative to their age group. It was originally calculated as (Mental Age ÷ Chronological Age) × 100.
Mental Age (MA)
refers to the level of intellectual functioning compared to the average performance of children at various ages. A child with MA of 10 performs like an average 10-year-old regardless of actual age.
Chronological Age (CA)
is the actual age of the child in years and months from birth.
Deviation IQ
is the modern method where IQ is calculated based on how far an individual's score deviates from the mean of their age group. Mean is set at 100, standard deviation at 15.
Normal distribution
of IQ means most people (about 68%) score between 85-115, with very few scoring extremely high or low.
Standardisation
ensures that intelligence tests are administered uniformly and scores can be compared across populations.
Reliability
means the test produces consistent results over time; validity means it actually measures intelligence.
Culture-fair tests
attempt to minimise bias from language, education, and cultural background.
Above 140
Genius/Near genius
120-140
Very superior
110-120
Superior
90-110
Normal/Average
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Theories of Learning — Child Development and Pedagogy · 12 cards
Behaviourism
views learning as observable behaviour change through stimulus-response associations; the learner is passive and shaped by external reinforcement.
Classical Conditioning (Pavlov)
Learning occurs when a neutral stimulus becomes associated with an unconditioned stimulus to produce a conditioned response. Example: School bell → excitement for recess.
Operant Conditioning (Skinner)
Behaviour is strengthened or weakened by consequences — reinforcement increases behaviour, punishment decreases it.
Connectionism (Thorndike)
Learning is trial-and-error; connections between stimuli and responses are strengthened by satisfaction (Law of Effect).
Gestalt/Insight Learning (Kohler, Wertheimer)
Learning is not piecemeal but involves perceiving the whole pattern; solutions come through sudden insight, not gradual trial-and-error.
Cognitive Development (Piaget)
Children actively construct knowledge through schemas; learning progresses through four universal stages tied to biological maturation.
Socio-cultural Theory (Vygotsky)
Learning is fundamentally social; cognitive development occurs through interaction with more knowledgeable others within the Zone of Proximal Development (ZPD).
Discovery Learning (Bruner)
Learners construct knowledge by discovering principles themselves; instruction should follow a spiral curriculum revisiting concepts at increasing complexity.
Constructivism
Knowledge is not transmitted but constructed by learners through experience; prior knowledge and active engagement are essential.
Pavlov
Theory: Classical Conditioning · Core Concept: Stimulus substitution · Famous Experiment: Dog salivation experiment
Skinner
Theory: Operant Conditioning · Core Concept: Reinforcement/Punishment · Famous Experiment: Skinner Box (rat/pigeon)
Thorndike
Theory: Connectionism · Core Concept: Trial and error · Famous Experiment: Puzzle Box (cat)
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Gestalt and Insight Learning — Child Development and Pedagogy · 12 cards
Gestalt meaning
The German word "Gestalt" means "form," "pattern," or "configuration." Learning involves perceiving organised wholes, not assembling separate elements.
The whole is greater than the sum of parts
A melody is more than individual notes; a sentence is more than individual words. Learners grasp meaning through relationships between elements.
Insight learning
Sudden understanding or "Aha!" moment where the solution appears complete and whole, without gradual trial-and-error. Köhler demonstrated this through chimpanzee experiments.
Perceptual organisation
The mind automatically organises sensory information according to specific laws (proximity, similarity, closure, continuity). This is innate, not learned.
Problem-solving as restructuring
Insight occurs when the learner mentally reorganises elements of a problem, seeing new relationships that reveal the solution.
Role of past experience
Prior knowledge provides the "tools" for insight, but insight itself involves novel application of these tools to new situations.
Productive vs reproductive thinking
Gestalt theorists valued productive thinking (creating new solutions through understanding) over reproductive thinking (applying memorised procedures).
Goal-directedness
Unlike random trial-and-error, insightful behaviour is purposeful—the learner mentally surveys the problem before acting.
Proximity
Description: Elements close together are perceived as a group · Classroom Example: Grouping related words on a blackboard
Similarity
Description: Similar items are grouped together · Classroom Example: Using same colour for all verbs in a sentence
Closure
Description: Mind completes incomplete figures · Classroom Example: Children can read partially erased words
Continuity
Description: Elements arranged in lines/curves are perceived as related · Classroom Example: Following a storyline across pages
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Heredity and Environment — Child Development and Pedagogy · 11 cards
Heredity (Nature)
The transmission of physical and mental characteristics from parents to offspring through genes. Chromosomes carry genes; humans have 23 pairs (46 chromosomes).
Environment (Nurture)
All external factors influencing development—family, school, peers, culture, nutrition, media, and socio-economic conditions.
Genotype vs Phenotype
Genotype is the genetic makeup (what is inherited); phenotype is the observable trait (what is expressed). Environment influences how genotype becomes phenotype.
Nature-Nurture Interaction
Neither factor works alone. Height is hereditary, but malnutrition can stunt growth. Intelligence has genetic components, but enriched environments raise IQ scores.
Critical and Sensitive Periods
Certain developmental stages are especially responsive to environmental input (e.g., language acquisition before age 6). Missing these windows can limit development.
Maturation
The unfolding of genetic potential over time. A child cannot walk until the nervous system matures, regardless of training—but environment can support or delay readiness.
Individual Differences
The unique combination of heredity and environment explains why siblings raised together still differ in personality, abilities, and interests.
Physical
Primarily Hereditary: Eye colour, blood group, genetic disorders · Primarily Environmental: Nutrition-related height, skin health · Influenced by Both: Height, weight, body build
Cognitive
Primarily Hereditary: Basic intelligence potential · Primarily Environmental: Language, knowledge, skills · Influenced by Both: IQ score, problem-solving ability
Social
Primarily Hereditary: Temperament tendencies · Primarily Environmental: Socialisation, cultural values · Influenced by Both: Personality traits, behaviour
Emotional
Primarily Hereditary: Predisposition to certain moods · Primarily Environmental: Attachment patterns, trauma effects · Influenced by Both: Emotional regulation
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Creativity — Child Development and Pedagogy · 12 cards
Definition of Creativity
Creativity is the ability to produce ideas, solutions, or products that are both original (novel, unique) and appropriate (useful, relevant to the task). Mere novelty without usefulness is not creativity.
Divergent vs Convergent Thinking
Convergent thinking narrows down to one correct answer; divergent thinking expands outward to generate multiple possibilities. Creativity primarily involves divergent thinking.
Creativity is Not the Same as Intelligence
A highly intelligent child may not be creative, and a creative child may have average IQ. Research by Getzels and Jackson showed that creativity and intelligence are related but distinct abilities.
Four Ps of Creativity (Rhodes)
Person (creative individual's traits), Process (mental stages of creating), Product (the creative output), and Press (environmental factors that influence creativity).
Guilford's Structure of Intellect
J.P. Guilford identified divergent production as the key component of creativity, including fluency, flexibility, originality, and elaboration.
Stages of Creative Process (Wallas)
Preparation → Incubation → Illumination → Verification. This four-stage model describes how creative ideas develop over time.
Creativity Can Be Nurtured
Unlike older views that creativity is inborn, modern research shows that appropriate teaching strategies, classroom environment, and encouragement can significantly enhance creative potential.
Fluency
Ability to generate many ideas quickly (quantity of responses)
Flexibility
Ability to shift between different categories or approaches
Originality
Ability to produce unique, uncommon ideas
Elaboration
Ability to add details and develop ideas further
Torrance Tests
E. Paul Torrance developed the most widely used creativity tests (TTCT)
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Piaget — Cognitive Development — Child Development and Pedagogy · 11 cards
Schema
Mental frameworks or categories that help children organise and interpret information. A child's schema for "dog" might initially include all four-legged animals until refined through experience.
Assimilation
Incorporating new information into existing schemas without changing them. A child who knows "dog" sees a cat and calls it "dog"—fitting new experience into old knowledge.
Accommodation
Modifying existing schemas or creating new ones when new information cannot fit. The child creates a separate "cat" schema after learning the difference.
Equilibration
The balance between assimilation and accommodation. Cognitive growth occurs when disequilibrium (encountering something that doesn't fit existing schemas) drives the child to accommodate and restore balance.
Constructivism
Children are not passive recipients of knowledge; they actively construct understanding through exploration, experimentation, and interaction with the environment.
Invariant Sequence
All children progress through the four stages in the same fixed order. No stage can be skipped, though the pace varies individually.
Qualitative Differences
Each stage represents a fundamentally different way of thinking, not just "more" knowledge. A 4-year-old thinks differently from a 10-year-old, not just less.
Sensorimotor
Age Range: 0–2 years · Key Characteristics: Learning through senses and motor actions; object permanence develops
Preoperational
Age Range: 2–7 years · Key Characteristics: Symbolic thinking, language development; egocentrism, centration, animism
Concrete Operational
Age Range: 7–11 years · Key Characteristics: Logical thinking about concrete objects; conservation, classification, seriation
Formal Operational
Age Range: 11+ years · Key Characteristics: Abstract and hypothetical thinking; deductive reasoning
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Vygotsky — Socio-cultural Theory — Child Development and Pedagogy · 12 cards
Social origin of cognition
All higher mental functions (reasoning, problem-solving, voluntary attention) first appear on the social plane (between people) before being internalised on the individual plane (within the child).
Zone of Proximal Development (ZPD)
The gap between what a child can do independently (actual developmental level) and what the child can achieve with guidance from a more knowledgeable other (potential developmental level). Learning occurs most effectively within this zone.
More Knowledgeable Other (MKO)
Any person with greater understanding or skill than the learner — could be a teacher, parent, peer, or even a computer program. The MKO provides the social support needed for learning.
Scaffolding
Temporary, adjustable support provided by the MKO to help a learner accomplish a task within the ZPD. As competence grows, support is gradually withdrawn (fading).
Language as a cognitive tool
Vygotsky saw language as the primary cultural tool for thought. Private speech (talking to oneself) is not egocentric but a transition from social speech to inner speech, helping self-regulation.
Cultural mediation
Cognitive development is mediated by cultural tools (language, symbols, technology) and practices. What children learn and how they think is shaped by their cultural context.
Internalisation
The process by which external social activities become internal mental functions. External dialogue becomes internal thought.
ZPD
Distance between actual development (independent performance) and potential development (guided performance)
MKO
Anyone with more knowledge/skill who assists the learner
Private speech
Self-directed speech aiding self-regulation; precursor to inner speech
Inner speech
Internalised, silent verbal thought
Cultural tools
Language, writing, number systems, technology — mediate thinking
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Bruner — Discovery Learning — Child Development and Pedagogy · 12 cards
Discovery Learning
Learners construct understanding through active exploration and problem-solving rather than direct instruction. The teacher acts as a facilitator who guides inquiry, not a lecturer who transmits facts.
Three Modes of Representation
Bruner proposed that knowledge is encoded in three ways—enactive (action-based), iconic (image-based), and symbolic (language/symbol-based). These develop sequentially but remain available throughout life.
Spiral Curriculum
Any subject can be taught to any child at any stage of development if presented in an intellectually honest form. Curriculum should revisit core ideas repeatedly, each time at greater depth and abstraction.
Readiness for Learning
Bruner challenged Piaget's strict stage boundaries. He believed instruction could accelerate readiness—"We begin with the hypothesis that any subject can be taught effectively in some intellectually honest form to any child at any stage of development."
Scaffolding (influenced by Bruner and Wood)
Teachers provide temporary support structures that help learners accomplish tasks they cannot do independently, gradually removing support as competence grows.
Intrinsic Motivation
Discovery learning fosters curiosity and internal motivation. When students uncover principles themselves, they experience satisfaction that drives further learning.
Structure of Knowledge
Bruner emphasised teaching the fundamental structure of a discipline—its key concepts and relationships—rather than isolated facts. Understanding structure aids transfer to new problems.
Enactive Mode (0–1 year dominant)
Knowledge through physical action and manipulation (e.g., learning to ride a bicycle)
Iconic Mode (1–6 years dominant)
Knowledge through mental images and pictures (e.g., recognising a bicycle from a picture)
Symbolic Mode (7 years onward)
Knowledge through language, symbols, and abstract codes (e.g., reading the word "bicycle")
Bruner's famous quote
"Any subject can be taught effectively in some intellectually honest form to any child at any stage of development"
Key book
The Process of Education (1960)
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Learning and Pedagogy — Child Development and Pedagogy · 12 cards
Children as active knowledge constructors
Children do not simply absorb information; they build understanding by connecting new experiences with prior knowledge. Teaching must provide opportunities for exploration, questioning, and discovery.
Learning as a social process
Children learn through interaction with peers, teachers, and the environment. Group work, discussion, and collaborative projects enhance understanding more than isolated individual study.
Intrinsic motivation is superior to extrinsic motivation
Learning driven by curiosity, interest, and personal satisfaction produces deeper understanding and longer retention than learning driven by rewards, punishments, or grades.
Child-centred pedagogy
The teacher acts as a facilitator or guide rather than a knowledge transmitter. Lessons are designed around children's needs, interests, and developmental levels.
Activity-based learning
Hands-on experiences, experiments, projects, and real-world problem-solving lead to better conceptual understanding than rote memorisation.
Continuous and Comprehensive Evaluation (CCE)
Assessment should be ongoing, cover all domains (cognitive, affective, psychomotor), and focus on learning improvement rather than merely ranking students.
Inclusive classroom management
Effective teachers create environments where all learners—regardless of background, ability, or learning style—feel valued and can participate meaningfully.
NCF 2005
Recommends connecting knowledge to life outside school, shifting from rote to understanding, enriching curriculum beyond textbooks
Intrinsic motivation
Driven by curiosity, interest, challenge, mastery
Extrinsic motivation
Driven by rewards, grades, praise, punishment avoidance
Zone of Proximal Development
Learning happens best when tasks are slightly beyond current ability but achievable with guidance
Scaffolding
Temporary support provided by teacher/peers, gradually removed as competence increases
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Constructivism — Child Development and Pedagogy · 12 cards
Knowledge is constructed, not transmitted
Learners do not passively receive information; they actively create meaning by connecting new experiences with prior knowledge (schemas).
Prior knowledge matters
What a child already knows determines how they interpret new information. Teachers must assess and build upon existing understanding.
Learning is an active process
Children learn by doing, exploring, questioning, and experimenting—not by listening to lectures alone.
Social interaction aids learning
Vygotsky emphasised that learning happens through dialogue, collaboration, and guidance from more knowledgeable others (peers, teachers, parents).
Context and culture shape understanding
Knowledge is not universal; it is influenced by the learner's social and cultural environment.
Errors are learning opportunities
Mistakes reveal how a child is thinking. Teachers should use errors diagnostically rather than punitively.
Teacher as facilitator, not lecturer
The teacher's role is to create rich environments, ask guiding questions, and scaffold learning—not to simply deliver content.
Multiple perspectives are valued
There is no single "correct" interpretation; learners benefit from hearing and debating different viewpoints.
Focus
Cognitive Constructivism (Piaget): Individual knowledge construction · Social Constructivism (Vygotsky): Social and cultural mediation
Key process
Cognitive Constructivism (Piaget): Assimilation and accommodation · Social Constructivism (Vygotsky): Zone of Proximal Development (ZPD)
Role of language
Cognitive Constructivism (Piaget): Follows cognitive development · Social Constructivism (Vygotsky): Drives cognitive development
Learning happens
Cognitive Constructivism (Piaget): Through exploration and discovery · Social Constructivism (Vygotsky): Through dialogue and scaffolding
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