OTET · Flashcards

OTET flashcards

138 cards from 12 fact-checked topic notes · English

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Assessment for and of Learning — Child Development and Pedagogy · 12 cards
Assessment FOR Learning (Formative Assessment)
Ongoing assessment conducted during instruction to monitor student progress and provide feedback that improves learning. The primary purpose is to inform teaching and guide learners.
Assessment OF Learning (Summative Assessment)
Assessment conducted at the end of a learning period to evaluate what students have learned and assign grades or certifications. The primary purpose is judgment and reporting.
Assessment AS Learning
A third category where students assess their own work through self-assessment and peer-assessment, developing metacognitive skills. This is increasingly important in CCE.
Feedback Loop
Formative assessment creates a continuous feedback loop—teacher assesses, identifies gaps, modifies instruction, and reassesses. Summative assessment typically lacks this iterative quality.
Diagnostic Function
Formative assessment serves a diagnostic purpose—identifying specific misconceptions or difficulties so that remediation can occur immediately.
Stakes Involved
Formative assessment is low-stakes (no grades attached), encouraging risk-taking and honest responses. Summative assessment is high-stakes, often determining promotion or certification.
Timing Difference
Formative = during learning; Summative = after learning.
Student Involvement
In Assessment for Learning, students are active participants who understand learning goals and success criteria. In Assessment of Learning, students are primarily subjects being evaluated.
Purpose
Assessment FOR Learning (Formative): Improve learning · Assessment OF Learning (Summative): Judge/certify learning
Timing
Assessment FOR Learning (Formative): During instruction · Assessment OF Learning (Summative): End of unit/term/year
Frequency
Assessment FOR Learning (Formative): Continuous, frequent · Assessment OF Learning (Summative): Periodic, infrequent
Stakes
Assessment FOR Learning (Formative): Low-stakes · Assessment OF Learning (Summative): High-stakes
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Concept of Development — Child Development and Pedagogy · 12 cards
Growth is quantitative; Development is qualitative.
Growth refers to measurable physical changes (height, weight), while development encompasses functional maturation including cognitive, emotional, and social dimensions.
Development is continuous but not uniform.
A child develops throughout life, but the rate varies across ages and domains. Rapid development occurs in early childhood; adolescence brings another growth spurt.
Development follows a predictable sequence.
All children follow the same general order of development (head to toe, center to periphery), though the pace differs individually.
Development proceeds from general to specific.
A baby first makes random arm movements before developing the fine motor control needed to hold a pencil.
Each developmental stage has unique characteristics.
Infancy, early childhood, middle childhood, and adolescence each have distinct physical, cognitive, and socio-emotional markers.
Heredity sets the limits; Environment determines the extent.
Genetic potential provides the blueprint, but nutrition, stimulation, and experiences determine how much of that potential is realized.
Development is holistic and integrated.
Physical, cognitive, emotional, social, language, and moral development are interconnected—progress in one area influences others.
Individual differences are the norm.
No two children develop identically, even siblings raised in the same home. Teachers must expect and accommodate variation.
Nature
Growth: Quantitative · Development: Qualitative
Measurement
Growth: Height, weight, size · Development: Abilities, skills, behaviour
Duration
Growth: Stops at maturity · Development: Lifelong process
Scope
Growth: Physical changes only · Development: All dimensions of personality
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Concept of Learning — Child Development and Pedagogy · 12 cards
Learning as behaviour change
Learning is a relatively permanent change in behaviour or behavioural potential that results from experience or practice. It is not due to maturation, fatigue, or temporary states like illness.
Learning as knowledge construction
The constructivist view holds that learners actively build mental models by connecting new information with prior knowledge. Knowledge is not transmitted but constructed by the individual.
Learning is process-oriented, not just product-oriented
True learning involves understanding processes and developing thinking skills, not merely memorizing facts for reproduction.
Learning is continuous and lifelong
Learning occurs throughout life, both inside and outside the classroom. Informal and incidental learning are as important as formal instruction.
Prior knowledge is the foundation
What a child already knows determines what they can learn next. New learning must connect with existing schemas for meaningful understanding.
Social nature of learning
Learning happens through interaction with peers, teachers, family, and community. Vygotsky's emphasis on social construction of knowledge is central here.
Transfer of learning
Effective learning enables application of knowledge to new situations. Without transfer, learning remains inert and school-bound.
Individual differences in learning
Each child learns differently based on their cognitive abilities, learning style, motivation, and socio-cultural background.
Definition
Relatively permanent change in behaviour through experience
Constructivist view
Learner actively constructs knowledge, not passively receives
NCF 2005 position
Child is a natural learner; learning should be joyful and meaningful
Types of learning
Cognitive (knowledge), Affective (attitudes), Psychomotor (skills)
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Behaviourism — Child Development and Pedagogy · 10 cards
Behaviourism assumes learning is observable
Internal thoughts are ignored; only stimulus-response (S-R) connections matter. The learner is seen as passive, shaped by the environment.
Classical conditioning involves involuntary responses
Pavlov showed that a neutral stimulus (bell) paired repeatedly with an unconditioned stimulus (food) eventually produces a conditioned response (salivation to bell alone).
Operant conditioning involves voluntary behaviour
Skinner demonstrated that behaviour followed by reinforcement increases in frequency, while behaviour followed by punishment decreases.
Thorndike's connectionism bridges both
His trial-and-error learning with cats in puzzle boxes established laws governing S-R bonds, laying groundwork for Skinner's operant model.
Reinforcement is more effective than punishment
Positive and negative reinforcement both strengthen behaviour; punishment suppresses but does not teach alternative responses.
Extinction occurs when reinforcement stops
In both classical and operant conditioning, the learned response fades if the stimulus or reinforcement is withdrawn consistently.
Generalisation and discrimination apply to both types
Learners respond similarly to similar stimuli (generalisation) but can learn to differentiate (discrimination) through selective reinforcement.
Ivan Pavlov (1849–1936)
Experiment: Dogs salivating to bell · Core Concept: Classical conditioning · Key Terms: UCS, UCR, CS, CR, extinction, spontaneous recovery
Edward Thorndike (1874–1949)
Experiment: Cats in puzzle box · Core Concept: Connectionism / Trial-and-error · Key Terms: Law of Effect, Law of Exercise, Law of Readiness
B.F. Skinner (1904–1990)
Experiment: Rats/pigeons in Skinner box · Core Concept: Operant conditioning · Key Terms: Positive reinforcement, negative reinforcement, punishment, shaping, schedules of reinforcement
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Measurement of Intelligence — Child Development and Pedagogy · 12 cards
Intelligence Quotient (IQ)
is a numerical score representing an individual's cognitive ability relative to their age group. It was originally calculated as (Mental Age ÷ Chronological Age) × 100.
Mental Age (MA)
refers to the level of intellectual functioning compared to the average performance of children at various ages. A child with MA of 10 performs like an average 10-year-old.
Chronological Age (CA)
is the actual age of the child in years and months from birth.
Normal distribution of IQ
means most people score around 100 (average), with scores spreading symmetrically above and below. About 68% of people score between 85 and 115.
Verbal and Performance tests
measure different aspects—verbal tests assess language-based reasoning while performance tests assess non-verbal, spatial, and practical reasoning.
Standardization
ensures that intelligence tests are administered and scored uniformly, with norms established on large representative samples.
Reliability
means the test gives consistent results across time and conditions. Validity means the test actually measures intelligence, not something else.
Culture-fair tests
attempt to minimize cultural and linguistic bias so that children from different backgrounds are assessed fairly.
Above 140
Genius/Near genius
120–140
Very superior
110–120
Superior
90–110
Average/Normal
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Theories of Learning — Child Development and Pedagogy · 12 cards
Learning is a relatively permanent change in behaviour
or mental associations resulting from experience—not from maturation, fatigue, or drugs.
Behaviourism
focuses on observable behaviour; learning occurs through stimulus-response associations. The learner is passive; the environment shapes behaviour.
Classical Conditioning (Pavlov)
explains involuntary responses: a neutral stimulus, when paired repeatedly with an unconditioned stimulus, becomes a conditioned stimulus eliciting a conditioned response.
Connectionism / Trial-and-Error (Thorndike)
explains learning through repeated attempts. Three laws govern it: Law of Readiness, Law of Exercise, and Law of Effect.
Operant Conditioning (Skinner)
explains voluntary behaviour shaped by consequences—reinforcement increases behaviour; punishment decreases it.
Gestalt / Insight Learning (Köhler)
views learning as reorganising perceptions to see the whole pattern; insight is sudden, not gradual.
Constructivism (Piaget)
holds that children actively construct knowledge through interaction with the environment; learning proceeds through fixed cognitive stages.
Socio-cultural Theory (Vygotsky)
emphasises social interaction and cultural tools; learning occurs first on the social plane, then on the individual plane. The Zone of Proximal Development (ZPD) is the gap between what a child can do alone and with guidance.
Pavlov
Theory: Classical Conditioning · Core Mechanism: Stimulus substitution · Key Terms: UCS, UCR, CS, CR; Extinction; Generalisation
Thorndike
Theory: Connectionism · Core Mechanism: Trial-and-error · Key Terms: Law of Effect, Law of Exercise, Law of Readiness
Skinner
Theory: Operant Conditioning · Core Mechanism: Reinforcement / Punishment · Key Terms: Positive/Negative Reinforcement; Shaping; Schedules
Köhler
Theory: Insight Learning · Core Mechanism: Perceptual reorganisation · Key Terms: Gestalt (whole); Sudden insight; Chimpanzee experiments
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Gestalt and Insight Learning — Child Development and Pedagogy · 12 cards
Gestalt meaning
The German word "Gestalt" means "form," "pattern," or "configuration"—learning involves perceiving organized wholes rather than isolated parts.
Insight learning definition
A sudden grasp of the solution to a problem without observable trial-and-error behaviour; the "aha!" or "eureka" moment when relationships become clear.
Köhler's chimpanzee experiments
Sultan the chimpanzee joined two sticks to reach bananas or stacked boxes to reach suspended food—demonstrating problem-solving through insight rather than random attempts.
Four stages of insight learning
Preparation (understanding the problem) → Incubation (unconscious processing) → Insight (sudden solution) → Verification (testing the solution).
Perception of relationships
Insight occurs when the learner suddenly perceives the relationship between means and goal—seeing how available tools can achieve the desired end.
Transfer of learning
Once insight is achieved, it can be applied to similar situations, unlike mechanical trial-and-error responses which are situation-specific.
Role of past experience
Insight depends on relevant prior knowledge—Köhler's chimps had previous experience handling sticks, enabling them to perceive their potential use.
Whole-to-part learning
Gestalt theory advocates presenting complete, meaningful units first before analyzing components—opposite of atomistic approaches.
Proximity
Description: Elements close together are perceived as a group · Classroom Application: Group related concepts together on the board
Similarity
Description: Similar items are perceived as belonging together · Classroom Application: Use consistent colours/shapes for related ideas
Closure
Description: Mind completes incomplete figures · Classroom Application: Present partial problems; let students complete
Continuity
Description: Mind follows smooth, continuous patterns · Classroom Application: Sequence lessons logically from simple to complex
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Heredity and Environment — Child Development and Pedagogy · 12 cards
Heredity (Nature)
refers to the biological transmission of traits from parents to offspring through genes. It sets the potential or upper limit for traits like height, intelligence, and temperament.
Environment (Nurture)
includes all external influences after conception—family, school, nutrition, culture, peers, and socio-economic conditions. It determines how much of the hereditary potential is actually realised.
Genotype vs Phenotype
Genotype is the genetic makeup inherited from parents; phenotype is the observable trait that results from genotype interacting with environment.
Maturation
is the unfolding of hereditary potential according to a biological timetable (e.g., walking, puberty). Environment cannot speed up maturation beyond biological readiness.
Interaction Principle
Heredity and environment do not work in isolation. A child may inherit high intellectual potential, but poor nutrition or lack of stimulation can prevent its expression.
Critical and Sensitive Periods
Certain developmental stages are especially receptive to environmental input (e.g., language acquisition before age 6). Missing these windows can limit development even with good hereditary potential.
Individual Differences
Variations among children in the same classroom arise from unique combinations of hereditary endowment and environmental experiences.
Plasticity of Development
While heredity provides the blueprint, the developing brain and body retain significant capacity to be shaped by experience, especially in early childhood.
Physical
Primarily Hereditary: Eye colour, blood group, basic body structure, genetic disorders · Primarily Environmental: Nutrition-based height/weight, fitness level
Cognitive
Primarily Hereditary: Upper limit of intelligence, innate aptitudes · Primarily Environmental: Language, academic skills, reasoning strategies
Emotional
Primarily Hereditary: Basic temperament (active/passive, irritable/calm) · Primarily Environmental: Emotional regulation, attachment patterns
Social
Primarily Hereditary: Introversion/extroversion tendency · Primarily Environmental: Social skills, cultural values, manners
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Creativity — Child Development and Pedagogy · 12 cards
Definition of Creativity
Creativity is the ability to produce ideas, solutions, or products that are both original (new and unique) and appropriate (useful and relevant to the context). It involves thinking beyond conventional boundaries.
Divergent vs Convergent Thinking
Divergent thinking generates multiple possible solutions to a problem (open-ended), while convergent thinking focuses on finding a single correct answer. Creativity is primarily associated with divergent thinking.
Creativity is Not the Same as Intelligence
A highly intelligent child may not be creative, and a creative child may have average IQ. Research shows only a moderate correlation between the two—this is called the "threshold theory" (creativity requires a minimum IQ of around 120, beyond which intelligence and creativity are independent).
Guilford's Structure of Intellect
J.P. Guilford distinguished between convergent and divergent production. He identified fluency, flexibility, originality, and elaboration as key components of creative thinking.
Torrance's View
E. Paul Torrance defined creativity as the process of sensing problems, making guesses, formulating hypotheses, and communicating results. He developed the Torrance Tests of Creative Thinking (TTCT).
Creativity is Domain-General and Domain-Specific
A child may show creativity in one area (art) but not another (mathematics), though some general creative abilities transfer across domains.
Nature and Nurture
Creativity has both genetic and environmental components. While some creative potential is innate, the environment—especially the school and home—plays a crucial role in developing or suppressing it.
Stages of Creative Process
(Wallas Model): Preparation → Incubation → Illumination → Verification. Understanding these stages helps teachers support children through creative tasks.
Fluency
Ability to generate many ideas quickly (quantity of responses)
Flexibility
Ability to shift between different categories or approaches
Originality
Producing unique, uncommon, or novel ideas
Elaboration
Ability to add details and expand on ideas
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Problem Solving — Child Development and Pedagogy · 8 cards
Child as active constructor
Children do not passively absorb information. They actively build knowledge by interacting with their environment, asking questions, and testing ideas through trial and error.
Problem solving as goal-directed behaviour
It involves recognizing a problem, understanding its nature, generating possible solutions, selecting the best approach, implementing it, and evaluating the outcome.
Scientific investigator mindset
Children naturally exhibit curiosity similar to scientists—they observe, question, hypothesize, experiment, and draw conclusions from everyday experiences.
Zone of Proximal Development (Vygotsky)
Effective problem solving often occurs when children work on tasks slightly beyond their current ability with appropriate guidance (scaffolding) from teachers or peers.
Metacognition in problem solving
Successful problem solvers monitor their own thinking—they know what they know, recognize when they are stuck, and can adjust strategies accordingly.
Transfer of learning
True problem-solving ability means children can apply learned strategies to new, unfamiliar situations rather than only solving problems they have seen before.
Divergent vs convergent thinking
Problem solving involves both—convergent thinking to find the single correct answer and divergent thinking to generate multiple creative possibilities.
Intrinsic motivation
Children are more engaged in problem solving when problems are meaningful, connected to their lives, and allow autonomy in finding solutions.
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Learning and Pedagogy — Child Development and Pedagogy · 12 cards
Learning as Construction of Knowledge
Children build understanding by connecting new information with existing mental frameworks (schemas). Learning is not mere memorization but active meaning-making through exploration, questioning, and reflection.
Child as a Natural Learner
Every child has an innate curiosity and capacity to learn. The teacher's role is to nurture this curiosity rather than impose information through rote methods.
Factors Affecting Learning
Learning is influenced by internal factors (intelligence, motivation, health, prior knowledge, emotional state) and external factors (home environment, teaching methods, classroom climate, peer interaction, teaching-learning materials).
Intrinsic vs Extrinsic Motivation
Intrinsic motivation comes from within (curiosity, interest, satisfaction of learning), while extrinsic motivation depends on external rewards or punishments. Intrinsic motivation leads to deeper, longer-lasting learning.
Problem-Solving and Scientific Thinking
Children naturally approach the world as problem-solvers and investigators. Effective pedagogy encourages hypothesis-making, experimentation, and reasoning rather than providing ready-made answers.
Errors as Learning Opportunities
Children's mistakes are not failures but windows into their thinking process. Analysing errors helps teachers understand misconceptions and guide children toward correct understanding.
Social Context of Learning
Learning happens through interaction with peers, teachers, family, and community. Collaborative activities and discussion enhance understanding.
Maslow's Hierarchy
Five levels: Physiological → Safety → Love/Belonging → Esteem → Self-actualization. Lower needs must be met before higher learning needs emerge.
McClelland's Theory
Three acquired needs: Achievement (nAch), Affiliation (nAff), Power (nPow). High achievers prefer moderate challenges with feedback.
NCF 2005 Position
Child is an active participant in learning; curriculum should connect to child's life and local context.
Zone of Proximal Development
Vygotsky's concept — the gap between what a child can do alone and what they can do with guidance. Effective teaching targets this zone.
Scaffolding
Temporary support provided by teacher or peer that is gradually removed as competence develops.
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Vygotsky — Socio-cultural Theory — Child Development and Pedagogy · 12 cards
Social Construction of Knowledge
Children learn by interacting with adults, teachers, and peers. Knowledge is first experienced socially (inter-psychological) and then internalised individually (intra-psychological).
Zone of Proximal Development (ZPD)
The gap between what a child can do independently (actual developmental level) and what the child can achieve with guidance from a more knowledgeable other (potential developmental level).
More Knowledgeable Other (MKO)
Any person—teacher, parent, peer, or even a computer—who has a higher ability level or greater understanding than the learner regarding a particular task.
Scaffolding
Temporary support provided by the MKO that is gradually withdrawn as the learner gains competence. The goal is to help the child move from assisted performance to independent mastery.
Role of Language
Language is the most important tool for cognitive development. Private speech (talking to oneself) helps children regulate their thinking and problem-solving.
Cultural Tools
Every culture provides psychological tools—language, symbols, counting systems, writing—that shape how children think and learn.
Internalisation
The process by which external social activities become internal mental functions. What a child does with help today, she will do alone tomorrow.
Learning Leads Development
Unlike Piaget (who said development precedes learning), Vygotsky believed that properly organised learning can pull development forward.
ZPD
Distance between actual development (independent ability) and potential development (with guidance)
MKO
Teacher, parent, peer, or tool with greater expertise
Private Speech
Self-directed speech that guides thinking; decreases with age as it becomes inner speech
Inter-psychological → Intra-psychological
Social learning precedes individual understanding
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