Assam TET · Flashcards

Assam TET flashcards

113 cards from 10 fact-checked topic notes · English

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Concept of Development — Child Development and Pedagogy · 12 cards
Growth is quantitative; development is qualitative.
Growth refers to measurable physical changes (height, weight), while development encompasses broader changes in abilities, skills, and behaviour patterns.
Development is continuous but not uniform.
Children develop throughout life, but the rate varies across ages and domains—rapid in early childhood, relatively stable in middle childhood, and accelerating again during adolescence.
Development follows a predictable sequence.
All children progress through similar stages (standing before walking, babbling before speaking), though the timing may differ individually.
Development proceeds from general to specific.
Gross motor skills (using arms) develop before fine motor skills (writing with fingers); children understand broad concepts before specific details.
Cephalocaudal and proximodistal patterns guide physical development.
Development proceeds from head to toe (cephalocaudal) and from the centre of the body outward (proximodistal).
Heredity sets limits; environment determines expression.
Genetic potential provides the blueprint, but nutrition, stimulation, and social experiences shape actual outcomes.
All developmental domains are interrelated.
Physical health affects cognitive performance; emotional security influences social relationships; language development supports cognitive growth.
Growth
Quantitative increase in size, height, weight; measurable; stops after maturation
Development
Qualitative change in structure and function; lifelong process; includes growth
Maturation
Biological unfolding of genetic potential; relatively independent of environment
Learning
Relatively permanent change due to experience and practice
Critical period
Specific time window when certain developments must occur (e.g., language acquisition strongest before age 7)
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Concept of Learning — Child Development and Pedagogy · 12 cards
Learning is active, not passive
Children do not simply absorb information. They actively process, interpret, and connect new information with what they already know. The learner is a meaning-maker, not a recording device.
Prior knowledge is the foundation
Every child enters the classroom with existing ideas, experiences, and misconceptions. New learning builds upon, modifies, or sometimes conflicts with this prior knowledge. Teachers must assess and activate prior knowledge before introducing new concepts.
Knowledge is constructed, not transmitted
Teachers cannot directly transfer knowledge into students' minds. Instead, learners construct their own understanding through exploration, questioning, and reflection. The teacher facilitates rather than dictates.
Social interaction enhances learning
Learning happens through dialogue, collaboration, and negotiation of meaning with peers and adults. Vygotsky's idea that learning is inherently social is central here—children learn by discussing, arguing, and explaining.
Context and culture matter
Learning is situated in specific contexts. What children learn in Assam's tea garden communities differs from urban Guwahati classrooms. Effective teaching connects school knowledge with the child's lived environment.
Multiple representations aid understanding
Children construct deeper understanding when concepts are presented through varied modes—verbal, visual, kinesthetic, and symbolic. Abstract ideas become concrete through manipulation and real-world examples.
Errors are learning opportunities
Mistakes reveal how children are thinking. Rather than marks of failure, errors show the learner's current mental model and guide the teacher toward appropriate intervention.
Role of learner
Traditional View: Passive recipient · Constructivist View: Active constructor
Role of teacher
Traditional View: Knowledge transmitter · Constructivist View: Facilitator and guide
Knowledge
Traditional View: Fixed, external · Constructivist View: Personally constructed
Learning process
Traditional View: Memorisation · Constructivist View: Meaning-making
Errors
Traditional View: Failures to avoid · Constructivist View: Windows into thinking
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Behaviourism — Child Development and Pedagogy · 10 cards
Behaviourism's core assumption
Learning is a change in observable behaviour caused by environmental stimuli; internal thoughts and feelings are not studied.
Stimulus-Response (S-R) bond
All behaviourist theories explain learning as the formation of connections between a stimulus (S) and a response (R).
Classical conditioning (Pavlov)
Learning occurs when a neutral stimulus becomes associated with an unconditioned stimulus, eventually triggering the same response.
Connectionism (Thorndike)
Learning is trial-and-error; successful responses are "stamped in" through satisfaction, forming S-R connections.
Operant conditioning (Skinner)
Behaviour is shaped by its consequences—reinforcement increases behaviour, punishment decreases it.
Reinforcement vs Punishment
Reinforcement (positive or negative) strengthens behaviour; punishment weakens it.
Role of the learner
In behaviourism, the learner is passive—responding to environmental stimuli rather than actively constructing knowledge.
Ivan Pavlov
Experiment: Dog salivation experiment · Core Concept: Classical conditioning · Key Terms: UCS, UCR, CS, CR, extinction, generalisation
E.L. Thorndike
Experiment: Cat in puzzle box · Core Concept: Trial-and-error learning · Key Terms: Laws of Readiness, Exercise, Effect
B.F. Skinner
Experiment: Rat/pigeon in Skinner Box · Core Concept: Operant conditioning · Key Terms: Positive/negative reinforcement, punishment, shaping
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Measurement of Intelligence — Child Development and Pedagogy · 12 cards
Intelligence Quotient (IQ)
is a standardised score derived from intelligence tests, originally calculated as the ratio of mental age to chronological age, multiplied by 100. Modern tests use deviation IQ based on statistical distribution.
Mental Age (MA)
refers to the level of intellectual functioning compared to the average performance of children at different ages. A child with MA of 10 performs intellectually like an average 10-year-old.
Chronological Age (CA)
is the actual age of the child in years and months from birth.
Normal distribution of IQ
means most people score near the average (IQ 100), with fewer people at extremely high or low ends. About 68% of the population scores between IQ 85 and 115.
Individual tests
are administered one-on-one by trained psychologists and provide detailed, reliable assessment but are time-consuming and expensive.
Group tests
can be administered to many people simultaneously, are cost-effective for screening, but provide less detailed information about individual functioning.
Verbal tests
rely heavily on language skills and may disadvantage children from different linguistic backgrounds—a crucial consideration in multilingual Assam.
Non-verbal and performance tests
use pictures, patterns, and object manipulation, making them more culture-fair and suitable for children with language difficulties or hearing impairment.
Binet-Simon Scale
Developer: Alfred Binet & Theodore Simon (1905) · Type: Individual, Verbal · Key Feature: First scientific intelligence test
Stanford-Binet Test
Developer: Lewis Terman (1916) · Type: Individual, Verbal · Key Feature: Used the IQ score (term coined by William Stern, 1912); revised Binet's test
Wechsler Scales (WAIS, WISC, WPPSI)
Developer: David Wechsler · Type: Individual, Verbal + Performance · Key Feature: Separate verbal and performance IQ in older WAIS/WISC editions (current WAIS/WISC use index scores); deviation IQ
Raven's Progressive Matrices
Developer: John Raven · Type: Individual/Group, Non-verbal · Key Feature: Culture-fair; pattern completion
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Theories of Learning — Child Development and Pedagogy · 12 cards
Classical Conditioning (Pavlov)
Learning occurs when a neutral stimulus is repeatedly paired with an unconditioned stimulus until the neutral stimulus alone elicits the response. Key terms: UCS, UCR, CS, CR.
Connectionism / Trial-and-Error (Thorndike)
Learning is the formation of stimulus-response bonds through repeated practice; governed by laws of readiness, exercise, and effect.
Operant Conditioning (Skinner)
Behaviour is shaped by its consequences—reinforcement (positive/negative) increases behaviour; punishment decreases it.
Gestalt Principles (Wertheimer, Koffka, Köhler)
The whole is greater than the sum of parts; perception and learning involve organising elements into meaningful patterns (closure, proximity, similarity).
Insight Learning (Köhler)
Sudden realisation of a solution without overt trial-and-error; demonstrated in chimpanzee experiments with sticks and bananas.
Cognitive Development (Piaget)
Children actively construct knowledge through stages—Sensorimotor, Pre-operational, Concrete Operational, Formal Operational—each with distinct thinking abilities.
Modes of Representation (Bruner)
Knowledge develops through Enactive (action-based), Iconic (image-based), and Symbolic (language/symbol-based) modes; supports spiral curriculum.
Zone of Proximal Development (Vygotsky)
The gap between what a child can do independently and what they can achieve with guidance; learning is inherently social.
Pavlov
Core Idea: Classical conditioning · Famous Experiment / Concept: Dog salivation to bell
Thorndike
Core Idea: S-R bonds; Law of Effect · Famous Experiment / Concept: Puzzle box with cats
Skinner
Core Idea: Operant conditioning · Famous Experiment / Concept: Skinner box with rats/pigeons
Köhler
Core Idea: Insight learning · Famous Experiment / Concept: Chimpanzee Sultan stacking boxes
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Heredity and Environment — Child Development and Pedagogy · 12 cards
Heredity
refers to the biological transmission of traits from parents to offspring through genes. It determines physical characteristics (height, eye colour, body structure) and sets the baseline for psychological traits (temperament, intelligence potential).
Environment
includes all external influences after conception—prenatal conditions, family atmosphere, nutrition, peer group, school, culture, socio-economic status, and the broader community.
Nature versus Nurture
is the longstanding debate. Contemporary psychology holds that both interact continuously; neither alone fully explains development.
Genotype
is the genetic makeup a child inherits; phenotype is the observable trait that results from genotype interacting with environment.
Maturation
refers to the unfolding of hereditary patterns according to a biological timetable (e.g., puberty, motor milestones). Environment can accelerate or delay maturation but cannot alter the basic sequence.
Critical and Sensitive Periods
are windows when environmental input has maximum impact on hereditary potential (e.g., early language exposure, attachment formation in infancy).
Co-action Principle
Genes and environment do not act separately; genes require environmental triggers, and environmental effects depend on genetic predispositions.
Physical traits
Hereditary Influence: Height potential, eye colour, body type, genetic disorders · Environmental Influence: Nutrition, health care, physical activity
Intelligence
Hereditary Influence: Sets upper limit; IQ heritability estimated 50–80% · Environmental Influence: Stimulation, schooling, socio-economic conditions
Temperament
Hereditary Influence: Basic emotional reactivity present at birth · Environmental Influence: Parenting style, peer relations, cultural norms
Language
Hereditary Influence: Innate language acquisition device (Chomsky) · Environmental Influence: Exposure, interaction, quality of linguistic input
Personality
Hereditary Influence: Genetic predisposition to introversion/extroversion · Environmental Influence: Family environment, experiences, role models
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Creativity — Child Development and Pedagogy · 12 cards
Creativity defined
The ability to generate ideas that are original (new), appropriate (useful or meaningful), and elaborated (developed in detail). It is not limited to arts—scientific discovery, problem-solving, and everyday innovation all involve creativity.
Divergent vs Convergent thinking
Divergent thinking produces multiple possible solutions to an open-ended problem (associated with creativity). Convergent thinking narrows down to a single correct answer (associated with traditional testing). Creative individuals excel at divergent thinking.
Creativity is not the same as intelligence
A person with average IQ can be highly creative, and a high-IQ individual may lack creative ability. Guilford argued creativity involves flexibility and originality—qualities not measured by standard IQ tests.
Threshold theory
Creativity requires a minimum level of intelligence (roughly IQ 120), but beyond this threshold, higher IQ does not guarantee greater creativity. Other factors like motivation and environment become more important.
Four Ps of creativity (Rhodes)
Person (traits of creative individuals), Process (stages of creative thinking), Product (the creative output), and Press (environmental conditions that support creativity).
Stages of creative process (Wallas)
Preparation → Incubation → Illumination → Verification. Understanding these helps teachers design learning experiences that allow time for ideas to develop.
Creativity can be nurtured
Unlike fixed traits, creativity develops when children are given freedom, encouraged to question, exposed to diverse experiences, and allowed to make mistakes without fear of punishment.
Guilford's Structure of Intellect
Identified divergent production as the mental operation underlying creativity
Torrance Tests of Creative Thinking (TTCT)
Most widely used creativity assessment—measures fluency, flexibility, originality, elaboration
Fluency
Number of relevant ideas generated
Flexibility
Variety of categories or approaches used
Originality
Uniqueness or statistical rarity of ideas
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Problem Solving — Child Development and Pedagogy · 7 cards
Child as Natural Problem Solver
Children are inherently curious and constantly try to make sense of their world. Even a toddler figuring out how to reach a toy is engaging in problem solving. This natural tendency must be nurtured, not suppressed.
Child as Scientific Investigator
Constructivist views endorsed by NCF 2005 see children as "little scientists" who observe, hypothesize, experiment, and draw conclusions. They construct knowledge through active exploration rather than memorizing facts given by adults.
Problem Solving as Higher-Order Thinking
According to Bloom's Taxonomy, problem solving involves analysis, synthesis, and evaluation—the higher cognitive levels beyond mere recall and comprehension.
Zone of Proximal Development (ZPD) in Problem Solving
Vygotsky's concept applies directly here—children solve more complex problems with adult guidance (scaffolding) than they can solve alone. Teachers must pitch problems within this zone.
Convergent vs Divergent Problems
Convergent problems have one correct answer (mathematical calculations); divergent problems have multiple possible solutions (how to reduce classroom noise). Both types develop different thinking skills.
Trial and Error vs Insight
Thorndike's trial-and-error learning involves random attempts until success; Köhler's insight learning involves sudden understanding of relationships. Children use both strategies.
Metacognition in Problem Solving
Awareness of one's own thinking process—"thinking about thinking"—helps children monitor and regulate their problem-solving strategies.
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Vygotsky — Child Development and Pedagogy · 12 cards
Social constructivism
Knowledge is not discovered individually but constructed through social interaction. Culture, language, and community shape cognitive development.
More Knowledgeable Other (MKO)
Any person with greater understanding than the learner — teachers, parents, older siblings, or even competent peers who can guide learning.
Zone of Proximal Development (ZPD)
The gap between what a child can do independently (actual development level) and what they can achieve with guidance (potential development level). This is where learning happens most effectively.
Scaffolding
Temporary support provided by the MKO to help learners accomplish tasks within their ZPD. Support is gradually removed as competence grows — like removing training wheels from a bicycle.
Language as a tool for thought
Language is not just for communication but serves as the primary tool for cognitive development. Private speech (talking to oneself) helps children regulate thinking and problem-solving.
Internalisation
The process by which external social interactions become internal mental functions. Learning moves from the interpersonal (between people) to the intrapersonal (within the individual).
Cultural tools
Every culture provides tools (language, symbols, counting systems, writing) that mediate thinking. These tools shape how children think and learn.
ZPD
Definition: Distance between actual and potential development · Classroom Example: A child cannot solve word problems alone but succeeds when teacher demonstrates the approach
MKO
Definition: Anyone with greater knowledge/skill · Classroom Example: Peer tutor helping a classmate with multiplication
Private speech
Definition: Self-directed speech for self-regulation · Classroom Example: Child talking through steps while solving a puzzle
Mediation
Definition: Using tools/signs to bridge learning · Classroom Example: Using number lines, diagrams, or manipulatives
Aspect
Definition: Piaget · Classroom Example: Vygotsky
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Learning and Pedagogy — Child Development and Pedagogy · 12 cards
Learning as knowledge construction
Children do not receive knowledge passively; they actively build understanding by connecting new information to existing mental frameworks (schemas). Learning happens when children manipulate, question, and reorganise ideas.
Prior knowledge matters
What a child already knows determines what they can learn next. Effective teaching begins by activating and building upon children's existing knowledge, including knowledge gained from home and community.
Social nature of learning
Learning occurs through interaction with peers, teachers, and the environment. Collaborative activities, group discussions, and peer teaching enhance understanding more than isolated study.
Intrinsic vs extrinsic motivation
Intrinsic motivation (curiosity, interest, satisfaction) produces deeper and more lasting learning than extrinsic motivation (rewards, grades, punishment). Teachers should nurture internal drive.
Maslow's hierarchy
Children cannot focus on higher learning if basic needs (food, safety, belonging) remain unmet. A hungry or fearful child cannot learn effectively regardless of teaching quality.
McClelland's achievement motivation
The need for achievement, affiliation, and power influences learning behaviour. High achievers set moderate challenges and take responsibility for outcomes.
Child as problem-solver
Children naturally investigate, hypothesise, and test ideas. The teacher's role shifts from information-giver to facilitator who poses problems and guides inquiry.
Errors as learning opportunities
Mistakes reveal children's thinking processes and misconceptions. Rather than punishing errors, teachers should analyse them to understand how the child is reasoning.
Constructivism
Knowledge is constructed, not transmitted; learner is active
McClelland's Needs
Achievement (nAch), Affiliation (nAff), Power (nPow)
Intrinsic Motivation
Driven by interest, curiosity, mastery
Extrinsic Motivation
Driven by rewards, grades, fear of punishment
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